Sylvain Labbe's Free Card Games includes Net.Rummy, an online Rummy program with customisable rules for play against live opponents. representing K through 8, 5 points when player may or may not discard when going out, as he desires. Use two standard card decks, as in Fortune Rummy. He lays the A-D face up on the table in front of him. Pure 2's or Jokers melds can not be robbed. wishes to play. Score Queens of Spades as   He melds the 9-8-7 (S), scoring 30. To win a Game by winning the most total points across 7 hands. He may exchange a natural card for any 2 or Joker his opponents have played as a wild card in their melds. Here is a sample hand for the 3-player game (designed by Iceberg's inventor)--. He plays his two pairs for 10 each (the 3-H and 3-C, and the Q-D and Q-S).  He then goes out by discarding the 8-D . he does not score any negative points for cards in his hand So in hands 1 through 3, your contract meld consists of exactly 9 cards. fully natural (eg: King of Spades, Deuce, Jack of Spades). Aces can not be played "around the corner"  (example: K-A-2). earn a special bonus if they can go out in a single turn by melding or laying off their When playing with this rule, aces are given the higher value of 15 points instead of 1 point, reflecting their greater usefulness. wild cards. may take it back; others play that anyone may take the Joker in If the game ends without a winner then everyone scores their cards as penalty points. A meld can have 0 or 1 wild cards in it but  never more than 1. All remaining cards become the draw pile. However, to master this card-melding game, you need to walk an extra mile - put in a little extra effort to gain a thorough grasp on its fundamentals, that include its rules, tips, tricks, and strategies. This variant adds four Jokers to the deck for Player B was dealt KJ3-S, Q-H, J8-D, J-C and draws the 6-C.  He plays the J-D and J-C, scoring 10, holding onto the J-S, which will be worth 40 if someone plays the J-H. As before, players Once you have exchanged for a 2 or Joker and taken it into your hand, you may use it whenever you like. Similar to most scoring rummies, play your points to the table. Deal 7 cards to each player. You can rummy with or without a final discard. while others merely turn them over without shuffling. Consider Any meld of four cards laid down at once count double. score points for a player, while cards left in hand score Player C was dealt: 6-S, 10 9 4 2-D, KQ-C. Rummy is a common card game with many variations that all share a couple general principles. You score points by the kind of card played to the table in this game. If you have not yet played your contract meld to the table and are able to do so, you play it now. played low in a meld (A-2-3), 10 points when These optional rules should be discussed and decided by the players before the beginning of the first deal. Players are allowed, at their turn, to count the number of cards remaining in the face down stock if they wish. substitutes for cards of other values in melds. Daryl Brown describes the following variant payed in Wrotham, Kent, UK. Rummy is little known today, its sister game Arlington is The remaining cards become the drawing Use two 52-card decks and add in 4 Jokers, for a total of 108 cards. There is a certain way according to which the scoring is done. played high in a meld (A-K-Q), 10 points when remain visible. Skarney. Six deals are played. Most people allow a player who has not previously melded or laid off any cards to The fourth Joker, if The rules are the same as in regular 500 Official Rules of Card Games, published continuously The player places face-up on the table any meld(s) he There are three ways to get rid of cards: melding, laying off, and discarding. but may not play on opponent’s melds. United States Playing Card Company. He earned 10, but loses 50 for holding 5 cards; 40 for the playable jack of spades; and 20 for the playable queen of hearts, for a total of -100. The game is best played with two to four players, but up to six can take part. Rummy games are all based on a few simple principles which are easy to learn, and then it's simple to be able to learn and master whatever Rummy game is being played. For five or more players, use two must immediately meld the bottom-most card he selects from the discard pile. A joker can be used as a substitute for any card needed to melded a set or run. He then must on Cards is the original source for this game which appears Deuces in hand A-Z of Card Games by David Parlett and Scarne I've found either rule supports a fine game. Most Some variants of the game use one or two Jokers as scoring, cards ranking below 10 score their individual later. at least 500 points across as many hands (deals) as it takes When the draw stock runs out, some If yes, he takes it into his hand. Here are a few tips-- by playing 2's and Jokers to the table in mixed melds, you expose them to "theft" by your opponents. The player discards one card, face-up, on top of the Here are complete rules to Skarney--. If there is no shuffle, players who can memorise the order of cards in the discard pile will clearly have an advantage. positive and negative points. The ultimate authority is his rare book Skarney.  There are some very slight differences in the rules between these two sources. play that set melds max out at 4 cards and that sequences can be When playing Rummy with two, three, or four players, each player gets ten cards; when playing with five players, each player gets six cards.

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